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Analysis: Video Games' Regeneration Station

WebAnalysis: Video Games' Regeneration Station. Looking at the importance of in-game health management in two recent, high-profile titles, Half-Life 2 and Ninja …

Actived: 6 days ago

URL: https://www.gamedeveloper.com/game-platforms/analysis-video-games-regeneration-station

I'm a game developer struggling with mental health

WebAnd obviously has lots to do with your mental health. Crunching for long periods leads to many mental health issues such as depression and anxiety, and once …

Category:  Health Go Health

Designing Usable and Accessible Games with Interaction …

Web8. Conclusions. Interaction design for games is difficult and often relies upon years of experience. Interaction design patterns can capture the best practices of game …

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Randomness and Game Design

WebThe idea behind this argument is that having random elements adds a "factoring in your odds" element to the game. You have to weigh the odds of outcome A …

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Hitboxes and Hurtboxes in Unity

WebThe answer can differ depending on who you ask, but here we will abide to the notion that hitboxes and hurtboxes are two different things and have different uses, …

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Day 19 Creating Player Health System and Health UI in …

WebFirst, click on our Player game object and create a new script called PlayerHealth. This script will control the player health whenever they get damaged and …

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Building a Better Zombie

WebReanimator tells the tale of Herbert West, a medical student at Miskatonic University who develops a serum for reanimating necrotic tissue. In a series of morbidly …

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Rewriting the horrors of mental health representation in …

WebHenry Ewins, Contributor. November 4, 2022. 19 Min Read. The representation of mental health conditions and neurodivergence in video games has so …

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IGDA Offers Group Health Insurance Access

WebLeigh Alexander, Contributor. November 15, 2009. 1 Min Read. The International Game Developers Association has launched a new Healthcare Program, …

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Humans aren't machines: Exploring the physiological effects of …

WebThe conversation surrounding crunch in the video game industry continued at GDC 2022. While the negative impact on mental health has been well-documented, Ian …

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10 design lessons learned from 30 years of horror games

WebGDC Vault. If video is more your thing, the GDC archives have some great (free!) materials. SOMA - Crafting Existential Dread by Thomas Grip . Frictional Games' …

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Games for Health Conference Reveals Gingold, PlayStation Move …

WebGames for Health Conference organizers have revealed the keynote lineup for its sixth annual serious games-focused event, with speakers including Spore designer …

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Prioritizing mental health and understanding during

WebPrioritizing mental health and understanding during. Tiny Tina's Wonderlands. Gearbox's creative director Matt Cox and senior producer Kayla Belmore …

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Peter Molyneux wants Project MOAT to represent his life's work

WebMolyneux hopes his in-progress title Project MOAT will be an encapsulation of his 41-year tenure in the game industry. Peter Molyneux is returning to game …

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Behavior trees for AI: How they work

WebBasics. So the clue is in the name. Unlike a Finite State Machine, or other systems used for AI programming, a behaviour tree is a tree of hierarchical nodes that control the flow of …

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Making Immersive Games 101: Maintaining the Magic Circle

WebThe magic circle is that secondary, artificial world. It’s the boundary between the normal rules and reality of the world and the artificial reality of the game world. Our …

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Pulse!! Serious Game For Medical Training Discussed

WebA new Businessweek Online article has dealt, in depth, with the development of a new serious game entitled Pulse!!, a virtual, clinical-training tool for medical and …

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